namespace System.Drawing.Drawing2D
{
	/// <summary>Specifies how a texture or gradient is tiled when it is smaller than the area being filled.</summary>
	public enum WrapMode
	{
		/// <summary>Tiles the gradient or texture.</summary>
		Tile,
		/// <summary>Reverses the texture or gradient horizontally and then tiles the texture or gradient.</summary>
		TileFlipX,
		/// <summary>Reverses the texture or gradient vertically and then tiles the texture or gradient.</summary>
		TileFlipY,
		/// <summary>Reverses the texture or gradient horizontally and vertically and then tiles the texture or gradient.</summary>
		TileFlipXY,
		/// <summary>The texture or gradient is not tiled.</summary>
		Clamp
	}
}
